// Container which stores info for a given animation
//
// Nick Kitten
// 2009

#pragma once

class Animation
{
public:
	enum Action{ Attack, Die, Idle, Impact, Move };
	Animation() : startFrame(0), duration(0), speed(0), loopable(false), velocDependent(false) {}
	~Animation() {}
	int startFrame;
	int duration;
	// from 1-100, inclusive
	int speed;
	bool loopable;
	bool velocDependent;
};
